Mithril or better required to harm gargoyles, ancient vampires, any liches, and any daedra Silver or better required to harm lycanthropes, ghosts, wraiths, mummies, and standard vampiresĭwarven or better required to harm harpies The damage displayed is correct in Daggerfall Unity.These damage, hit, and other modifiers are: Finally, note that hit chance modifiers, although not displayed in-game, equal ten times the material damage modifiers, as shown below. Therefore, for clarity, the below table lists these damage modifiers in two columns: the first shows the modifiers actually applied by each weapon, and the second shows the incorrect modifiers displayed in inventory tooltips within the game. However, due to a game bug that displays weapon damage ranges via in-game tooltip information by accounting for the material modifier twice rather than only once, the damage ranges shown in-game are incorrect. Different materials affect the damage done by a weapon, its weight, and its ability to harm certain monsters. †Unlike in other Elder Scrolls games, the terms "battle axe" and "war axe" are reversed in Daggerfall. *"Wakazashi", not "wakizashi", is the term used in Daggerfall. These are the standard values from which each weapon's stats are derived. For special weapons, see the artifacts page. ![]() See the material modifiers below to see how damage varies depending on what the item is made out of, and which is minimum required to hit certain monsters. Power Attack as hard as you want without decreasing the odds you'll hit when you swing.This page summarizes the base weapons in Daggerfall. If you charge and Power Attack by at least -5, you can shunt as much of the attack roll penalty to your AC for the next round, on top of the -2 to AC you get for charging in the first place. The third maneuver, however, is why you're taking Shock Trooper. Two of them are interesting and can be exploited by other builds. This Tactical Feat allows you use of 3 maneuvers. Fighter 6- Fighter Bonus Feat: Shock Trooper (Complete Warrior, pg 112).But wait, you don't want to take so much off your attack roll, or you won't hit your foe. That -2 from your attack roll just turned into +16 damage when you do a Two-Handed Valorous Leap Attack! If you Power Attack the whole -6 at 6th level, you're adding 48 damage. The prevailing errata on Leap Attack means that when your charge end in a jump that covers at least 10 feet, add +100% of your power attack damage. Sixth Level Feat: Leap Attack (Complete Adventurer, pg 110). What was just thematic a level ago is suddenly doubling your offensive capabilities. Fighter 5- You now get your second attack on a full attack, which you get whenever you charge because of Pounce from the Lion Totem.If you think that's good, hang on because the ride gets crazy from here. Two-handed Valorous PA means -1 or -2 from attack turn into +4 or +8 damage. If you're confident, Power Attack by taking just 1 or 2 off your attack roll. If you've got decent Strength, you should be able to hit consistently, and get decent damage from swinging two-handed. Charge in, connect for double damage, drop a goon. At this point, you should start to look really, really good in combat against chump clumps. ![]() Now, whenever you drop an enemy, you can hit another one. Fighter 4- Fighter Bonus Feat: Great Cleave (PHB).At the cost of a +1 Bonus price, your weapon now does double damage on a charge. Use your wealth at this point to get a magic Spiked Chain, and if you can afford it, get the Valorous enchantment for weapons from the book, Unapprochable East (pg 54). This increases your threatened spaces on the grid from a 3x3 shape to a 5x5 shape, a 300% increase in Cleaving Potential. You have 10-foot reach and still threaten adjacent squares. The Spiked Chain is easily the best weapon in the game, barring exceptional circumstances. Third Level Feat: Exotic Weapon Proficiency: Spiked Chain (PHB). Don't feel compelled to Bull Rush just because you can. You need this feat for later to qualify for the Shock Trooper feat. Fighter 2- Fighter Bonus Feat: Improved Bull Rush (PHB).Fighter gives you Bonus Feats and full BAB. Fighter 1- This build is feat-intensive.You don't even need to take more levels of Barbarian! First level feat: Power Attack (Players Handbook). ![]() And you get it at Barbarian 1 instead of getting fast movement. It's brutal in this build, and truly valuable for any melee fighting character. In other words, you can charge and full attack. Lion is awesome, because it gives you the Pounce ability.
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