I had to google how to get past the first level because a cute little purple notebook was actually a *diary* and I had to put that in a secret drawer rather than on the shelf with the other notebooks. Often it's hard to tell where something goes because you can't tell what it is. ![]() Can I put the tiny guitar in my bedroom under the bed? NO. Turns out the game has Strong Opinions on where you can store certain things. I would have preferred the interface have a label and location for what something is when you pick it up. Two: many of the items are tiny, blurred, or otherwise unclear what they are or where they go. Some items are even locked in place and can't be moved! I was actually surprised by how much stress this triggered, and I wanted to call a house meeting to discuss the toilet paper situation. So it's not a beautiful clean slate that you paint with belongings, but more like a messy jumble of someone else's things that you have to work around and hope they don't mind. You have to try to jam the heroine's stuff in around other people's things. One: the rooms you're unpacking stuff into *aren't empty*. ![]() This game is so stressful, and I don't even know where to start unpacking (ha) my problems with it. ![]() Also, I'd heard that the game had a nice story to follow as well, so that sounded like a lovely cup of tea. Unpacking stuff in a low-stress environment is exactly the kind of thing my brain likes to do to relax, so this seemed like the perfect game to unwind.
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